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The Misinformation Crisis

The Misinformation Crisis

UNIVERSITY Sociology / Media Studies Duration: 1-2 class sessions (2-4 hours) Recommended: 8–12 players v1.0.0-Alpha

Player Configuration

Minimum Players
8
Recommended Players
8–12
Maximum Players
14

About This Roleplay

A fictional mid-sized city is gripped by a rapidly spreading hoax about a public-health emergency. Within hours the story has gone viral and every stakeholder - from City Hall to social media - is reacting. Players are assigned roles that shape how they receive and share information, forcing them to reckon with the mechanics of misinformation in real time.

Over the course of the simulation players must verify sources under deadline pressure, craft strategic communications for their own audience, and decide how much truth the public can handle.

Learning Objectives

  • Apply real-time source-verification techniques across social and traditional media
  • Develop strategic communication plans under uncertainty and time pressure
  • Demonstrate empathy for how different social groups process ambiguous information
  • Analyze how misinformation spreads and identify structural intervention points

Intended Audience

Undergraduate and community-college students in Sociology, Media Studies, Journalism, Communications, and Public Health.

Topics & Skills

MisinformationMedia LiteracyDigital LiteracyPublic HealthJournalismSociology

Reviews

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Purchase Options

Select the purchase path that fits your classroom rollout.

Institutional Purchase
$149.00
Typical pricing model: per-player institutional purchase.
  • Best for schools purchasing centrally
  • Supports instructor-managed class launches
Student Purchase Flow Setup Required
$100
Initial instructor/institution deposit to start the machine and cohort purchase links.
  • Instructor receives shareable student purchase links after setup
  • Each student then purchases access using the instructor link.